Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: t4d on April 20, 2016, 05:58:59 AM

Title: how do you clean a corrupted unity playmaker project ?
Post by: t4d on April 20, 2016, 05:58:59 AM
Hi all I had some issues here http://hutonggames.com/playmakerforum/index.php?topic=12626.0 (http://hutonggames.com/playmakerforum/index.php?topic=12626.0)  and http://hutonggames.com/playmakerforum/index.php?topic=12630.0 (http://hutonggames.com/playmakerforum/index.php?topic=12630.0)

but it seem now everythings work in a new clean project but the same actions same workflow don't work in the Main project ? I'm thinking I may be errors in the project or something ?  ( I upgrade to the latest Beta playmaker 1.8.1.f4 and running unity 5.3.4f1 )

what's the best way to check or clean a unity playmaker project of errors ?

getting these errors below when trying add force to a  Rigidbody

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Can't add script behaviour PlayMakerFixedUpdate. The script needs to derive from MonoBehaviour!
UnityEngine.GameObject:AddComponent()
PlayMakerFSM:AddEventHandlerComponent(HideFlags)
PlayMakerFSM:AddEventHandlerComponents()
PlayMakerFSM:Init()
PlayMakerFSM:Awake()

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NullReferenceException: Object reference not set to an instance of an object
PlayMakerFSM.AddEventHandlerComponent[PlayMakerFixedUpdate] (HideFlags hide)
PlayMakerFSM.AddEventHandlerComponents ()
PlayMakerFSM.Init ()
PlayMakerFSM.Awake ()