Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: pXd on June 03, 2016, 10:15:45 PM
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Stange, seems to work sometimes and sometimes not. This is just a test setup with all Float compare events enabled. Float meets requirements but nothing sends unfortunately.
Any help much appreciated.
Cheers
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I wouldn't use the FINISHED event in those actions. FINISHED has a very specific meaning; it is sent when all actions on the state have finished running.
Try making a new event for the test e.g. Passed.
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I wouldn't use the FINISHED event in those actions. FINISHED has a very specific meaning; it is sent when all actions on the state have finished running.
Try making a new event for the test e.g. Passed.
Thanks Alex, that makes sense. Cheers.
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I wouldn't use the FINISHED event in those actions. FINISHED has a very specific meaning; it is sent when all actions on the state have finished running.
Try making a new event for the test e.g. Passed.
Still no dice actually, just tested it. Anything else it could be? As all others work fine.
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I wouldn't use the FINISHED event in those actions. FINISHED has a very specific meaning; it is sent when all actions on the state have finished running.
Try making a new event for the test e.g. Passed.
Not sure if this helps.
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I rebuilt the FSM and it works now. Not sure why, could be a bug. I have been having some strange results with get distance to game object.
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What version of Playmaker/Unity are you using?
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Playmaker 1.8.0.f43 Unity 5.4.0b14