Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Destide on March 31, 2012, 08:43:30 AM
-
I'm currently working on a music based space invaders game, the player has four types of ammo to choose from which they have to match up to the the right enemy. I want to emulate a similar behavior of the old shooters where only one bullet could exists on screen at a time thus avoiding the player spamming and increasing tension. Any ideas how to do this I keep trying to think of compare actions or something to work it out but I'm not exspirenced enough to quite get it.
-
Hi,
There is an action for this:
https://hutonggames.fogbugz.com/default.asp?W233 (https://hutonggames.fogbugz.com/default.asp?W233)
simplky fire your bullet and watch for its visibility.
Bye,
Jean
-
Cool cheers Jean, So I guess I can just setup one of these for each Bullet type and have it only send to fire when the state is true.
Thanks again for your help.