Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Tron on July 01, 2016, 02:09:24 PM
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I haven't been able to figure out how to send an event and float variable from my C# script on one object to a certain FSM on only the object that I collided with via a trigger?
I've been able to do it through BroadcastEvent, and changing Global variables, but I just want to speak to the object FSM that I collided with exclusively?
Any help would be much appreciated!
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Hi,
This tutorial might help :)