Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: blackant on July 26, 2016, 08:33:03 AM

Title: Animated EmissionMap
Post by: blackant on July 26, 2016, 08:33:03 AM
Hi Guys !

Long time without assking any question,

i'm actually trying to make an animated effect of textured lights witch will be on and off alternativelly, so for me, the best way to do that is to animate the map on _EmissionMap.

So, i have attached an FSM to the object and added an action Animate Float and Set Offset Texture.

But if it works perfectly for _MainTex, this is not the case for _EmissionMap.


is someone knows what is the problem  and how to solve it ?
Title: Re: Animated EmissionMap
Post by: blackant on August 02, 2016, 01:52:16 AM
no idea for this too ?
Title: Re: Animated EmissionMap
Post by: blackant on August 06, 2016, 02:02:39 PM
bump
Title: Re: Animated EmissionMap
Post by: cwmanley on August 07, 2016, 10:25:43 AM
Hello,

Looking at the Standard Shader I think the _EmissionMap uses  the _MainTex's UV's.