Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: blackant on July 26, 2016, 08:33:03 AM
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Hi Guys !
Long time without assking any question,
i'm actually trying to make an animated effect of textured lights witch will be on and off alternativelly, so for me, the best way to do that is to animate the map on _EmissionMap.
So, i have attached an FSM to the object and added an action Animate Float and Set Offset Texture.
But if it works perfectly for _MainTex, this is not the case for _EmissionMap.
is someone knows what is the problem and how to solve it ?
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no idea for this too ?
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bump
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Hello,
Looking at the Standard Shader I think the _EmissionMap uses the _MainTex's UV's.