Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: Mulbin on August 21, 2016, 11:24:38 AM

Title: Use Gameobject as Center of Gravity (ecosystem)
Post by: Mulbin on August 21, 2016, 11:24:38 AM
Could any one point me at some documentation or tutorials for using the "Use gameobject as center of gravity" script?  I can't seem to get it to have any effect on rigidbody objects.
Title: Re: Use Gameobject as Center of Gravity (ecosystem)
Post by: SteroyJenkins on February 11, 2018, 12:26:14 PM
Bumping to see if anyone can help me and OP.
Title: Re: Use Gameobject as Center of Gravity (ecosystem)
Post by: djaydino on March 12, 2018, 04:40:27 AM
Hi.
I have been playing around with the action, but it is very unreliable.

i would suggest using a 3rd party asset like for example :
https://assetstore.unity.com/packages/tools/physics/playing-with-gravity-67912
Title: Re: Use Gameobject as Center of Gravity (ecosystem)
Post by: Fat Pug Studio on March 12, 2018, 05:58:53 AM
Why are unreliable actions on the ecosystem anyway?
Title: Re: Use Gameobject as Center of Gravity (ecosystem)
Post by: djaydino on March 12, 2018, 11:30:59 AM
Hi.

Actions on the Ecosystem are made by the community and also sometimes actions get outdated.

and it takes a lot of time to test all actions.

In this case it might be that i am not using it correctly.

Best is to ask on its topic : http://hutonggames.com/playmakerforum/index.php?topic=11962.0

i did get it to work, but if i would do enable gravity, then disable and then enable again.
Then i get strange behavior.