Playmaker Forum

PlayMaker Updates & Downloads => Share New Actions => Topic started by: cloud03 on August 25, 2016, 10:36:09 AM

Title: Binary Save & Load
Post by: cloud03 on August 25, 2016, 10:36:09 AM
Hi All,

I've recently made this custom actions, to ease saving and loading data, instead using playerprefs, this action use binary formatter.

Download it here, (and please report if there is any bug)
http://www.romifauzi.com/files/PlayMakerBinarySaveLoad.unitypackage

and here is the video instruction:
Title: Re: Binary Save & Load
Post by: cloud03 on August 25, 2016, 05:48:35 PM
@Ateam: I've mistype the links, it is fixed now, thanks :)
Title: Re: Binary Save & Load
Post by: play_edu on August 26, 2016, 01:03:14 AM
nice one
Title: Re: Binary Save & Load
Post by: terri on August 30, 2016, 09:05:31 AM
cool, thanks!
Title: Re: Binary Save & Load
Post by: 4ppleseed on November 20, 2016, 06:27:36 AM
Has anyone full tested this on iOS?
Title: Re: Binary Save & Load
Post by: 4ppleseed on November 20, 2016, 07:58:41 AM
Actually, I just tested this on my computer and BOOL does not work at all. I tried copying the BOOL to local bool and reloading it - but nothing works. INT is fine and works great.

Can you please look into why BOOL isn't working? I think this is such a nice and simple solution to saving - if BOOLs work, it'll be perfect - thanks  8)
Title: Re: Binary Save & Load
Post by: iLet on December 04, 2016, 06:50:39 PM
Package link is not working, beside, is this really working package because i see come complains...
Title: Re: Binary Save & Load
Post by: heavygunner on August 16, 2019, 07:09:25 AM
Tis is working fine even on iOS.
Here is the unitypackage for the actions
Title: Re: Binary Save & Load
Post by: djaydino on August 18, 2019, 09:35:23 AM
Hi.

Hmm wondering now if this would work on Nintendo Switch as well.