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PlayMaker Help & Tips => PlayMaker Help => Topic started by: rudolfwm on August 31, 2016, 09:42:25 AM

Title: Template - reset on disable?
Post by: rudolfwm on August 31, 2016, 09:42:25 AM
Hi all,

Im currently using FSM templates. Now I have some objects I wish to Reset on disable, and some that shouldnt reset on disable, using the same template.

Unfortunately...the reset on disable option of the FSM is grayed when selecting a template!
Is there a work around?

Thanks
-Rudolf


Title: Re: Template - reset on disable?
Post by: djaydino on August 31, 2016, 11:25:02 AM
Hi,
Templates are like carbon copies... But there is a way you might be able to do what you want by using global events.


I don't know your set up but i will try to explain a sample :

just before i disable a fsm i use a send event to it and set it to an "idle" state

Then after you enabled that fsm use a send event to reset what you want to reset pre-setup in a state and if i do not then send an event to the state that i want to start from

This way you can even do different configurations depending on your needs :)