Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: terrymorgan on April 11, 2012, 02:28:07 PM

Title: [SOLVED] help on door button tutorial
Post by: terrymorgan on April 11, 2012, 02:28:07 PM
I'm not sure what this tutorial is called, but it's where Alex makes a button that opens a door. I've got
to about the 3:15 mark where he says 'send event to fsm' on the button's Active state, I specify
game object-a menu comes up with "Door", I pick it, but under "FSM name" and "Send Event" there's only
a 'none' choice, typing in FSM and Close does nothing. The current menus are  different from the videos,
and there's no sample scene besides the 'mouseover' button door from noexit.
Title: Re: help on door button tutorial
Post by: Alex Chouls on April 11, 2012, 03:22:38 PM
The Send Event To FSM action was folded into the Send Event action after the video was made.

Try using Send Event, and select either GameObject or GameObjectFSM as the Event Target. If you need help setting it up, post a screenshot of your Send Event action.
Title: Re: help on door button tutorial
Post by: terrymorgan on April 12, 2012, 11:40:33 AM
I tried to attach the unity file, I'll try again.
Title: Re: help on door button tutorial
Post by: terrymorgan on April 13, 2012, 02:20:36 PM
 I got it working, 1 thing new is you have to check the box in events 'global' for Closed and Open or it won't
be available to the button.  I also had to drag the door, which I renamed 'door_test' onto the 'specify game object'.