Playmaker Forum
PlayMaker News => General Discussion => Topic started by: Moonwall on October 25, 2016, 06:36:29 AM
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Hi guys!
Is it possible to make an Xbox One, or PlayStation 4 game using PlayMaker (for example use input from their controllers)? I have a finished PC game, made using PlayMaker, and I want to port it to those platforms.
Also:
1. Do you know any custom actions libraries made to work with those platforms?
2. I used to use EasySave 2 to save my game progress, but it doesn't work on Xbox, or PlayStation (info from the developer) - do you know any other solution to save PlayMaker attributes on those platforms?
Thank you very much!
Few Steam keys to download my game, enjoy!
9XW78-92JGH-KJ5MM
Q7WQP-JWP5X-8LAW9
ZP4LP-YM28N-RVG9N
0QITW-I78YF-J82EI
4F9R3-DRA5X-W8DRQ
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Yes, totally possible. Playmaker worked fine with my Sony Vita game
Are you a signed up dev for Xbox or Playstation? You just need to go through the program and get testing your game on a dev console/API. There will be some differences from PC/Steam and you'll have to resolve the issues as you go but Unity/Playmaker shouldn't stop you doing this. Best of luck.
I'll check out your game, I used key: 0QITW-I78YF-J82EI
Thanks!
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Nabbed a demo code, I'll look to give some feedback later. Looks really good!
I'm using SmoothSave for Playmaker myself, but I'm not sure if that works with Xbox/Playstation. Just throwing that out there; I'll shoot an email to the dev and report back with what he says.
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ZP4LP-YM28N-RVG9N, hi i took this code. Thankyou very much! Cant belive this was made by 1 person, amazing work.
-ro
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Just used 9XW78-92JGH-KJ5MM, Your game should be able to port to PS4 and XB1. Unity engine does a real good job at this aside from making any adjustments. I feel that you'll be okay. Lots of games get released including Inside which was made for PC and utilized playmaker and got ported over to PS4.