Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: shinodan on November 29, 2016, 05:54:44 PM
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(Sorry this should have gone in the Android section)
Hi folks, hope all is well!
Wondering if anyone could even point me in the right direction here...
So i have the All in one game kit from the asset store and ive been working on a game for a while now with it. The way im using it is playmaker reads what the player is currently doing with its animation bools. And i have my own charicter imitate its animation.
So my game works with a gamecontroller and mouse and keyboard.
Im now just getting round to wanting to test it on mobile but i cant get any kind of virtual joystick to work, ive tried unitys standard assets, playmakers (from ecosystem) and a few from the unity store.
(https://i.gyazo.com/1fe2e942c61a0317d8276b3c3498e20a.png)
I used to be able to work virtual joysticks in older unitys, since i have 2 kids and a busy life, i jump in and out of developing games, something has changed about the way they work and i dont know when or what/how....
So here are my thoughts/questions.
How can i make my virtual joystick control my already made game controller script?
Do i need to plug playmaker into the playercontroller.cs?
Would using inputbroker to simulate keypresses be a viable option?
Do i need to remake a separate controller in playmaker that works independantly of playercontroller.cs/joystick.cs?
I thought a virtual joystick would just interact with inputmanager, i mean, you have to define The horizontal and vertical input and they are called the same thing in the input settings?
(https://i.gyazo.com/7d89ada5cab768d7b43dc0a30732f9a7.png)
(https://i.gyazo.com/e7ec0faeae9dd5d62b05770843718d21.png)
Any help/guidance to help would be greatly appreicated
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The solution is Control Freak 2 Amazing peice of kit, hooked me up in 10 mins or less!! Highly Reccomend!