Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: nallez on December 07, 2016, 02:06:49 PM
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Picture says more than thousand words:
I loop the strings of names of the objects I want to target and I cannot find the object reference:
(http://puu.sh/sHvss/71db5b3797.png)
I just put the same name of the object I want to target and I find the reference:
(http://puu.sh/sHvB8/e256a69410.png)
Is this a known issue? Is there any way around this?
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@JeanFabre
I am desperate here man... :)
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Is there any other way to apply two diff. arrays from script to a bunch of UI elements?
I'm trying to accomplish a result-table for race finish with FSMArray globals:
PlayerNames[]
PlayerTimes[]
to show in the UI like:
1st PlayerName[0] - PlayerTime[0]
2nd PlayerName[1] - PlayerTime [1]
...
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Is the actual problem with the way I'm trying to think over this Playmaker thing?
I initially thought that the Actions I put in a state would be performed in logical order from top to bottom, but this doesn't seem to be the case?
Is there some option for selecting "Perform actions in sequencer-style" or something like that?
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Issue fixed!
Thanks nallez for being a supernewbie! :)
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Hi,
Right click inside a state will give you the option to enable/disable an action sequence
disabled it still goes from top to bottom but in some case it does things simultaneously which you don't want.
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Hi,
Right click inside a state will give you the option to enable/disable an action sequence
disabled it still goes from top to bottom but in some case it does things simultaneously which you don't want.
Thanks. Yeah I found that option.
Plus I did the whole thing with 3 different states to make it more readable/Debuggable.