Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: kru on April 16, 2012, 12:15:12 AM

Title: Sharing custom or generic objects?
Post by: kru on April 16, 2012, 12:15:12 AM
What is the method to store and share objects that don't inherit from UnityEngine.Object or FsmObject?


For example, storing the Noise2D object from libnoise for use by other states.