I finally finished making my asset store package for playmaker, and I thought I would share it here!
Check it out on the Asset Store!
https://www.assetstore.unity3d.com/#!/content/75341 (https://www.assetstore.unity3d.com/#!/content/75341)
Try A Playable Demo of the Asset here!
http://indiegamerworld.com/Health_Manager4/
Advanced Health, Life, Continue, & Respawn Manager For PlayMaker.
(https://s25.postimg.org/jpodzasbz/ce721317_e601_4bb6_b47c_ea2349870058.jpg)
Features:
(https://s25.postimg.org/f527kd8mn/image.jpg)
Everything Commented With Descriptions
(https://s25.postimg.org/ybfenjp4f/image.jpg)
Advanced, Dynamic Death Menu
(https://s25.postimg.org/8tx03y7e7/image.jpg)
Check it out on the Asset Store here!
https://www.assetstore.unity3d.com/#!/content/75341 (https://www.assetstore.unity3d.com/#!/content/75341)
Try A Playable Demo of the Asset here!
http://indiegamerworld.com/Health_Manager4/
Support Forums
http://indiegamerworld.com/viewtopic.php?f=16&t=25&p=56#p56
Website for Asset
http://epicgamerworld.com/unityassets
Features:
1 - Very easy integration with your current project.
2 - Makes designing levels extremely easy by dragging and dropping, and not worrying about anything.
3 - Advanced health, life, and continue managers linked together to perform advance options.
• You can decide to use only player health, health with lives, or health with lives & continues.
4 - Easily integrate with in app purchases to add lives or continues purchased.
5 - Advanced Saving Options:
• Saves the amount of lives and continues to the playerprefs.
• Each object you drag and drop in your scene will automatically generate a unique name with the current level name. This allows you to determine if the player can only get the pickup one play-through, or is able to get it every time the level is loaded.You can set this for each pickup item by simply selecting the option in the inspector.
6 - Advanced Health Options:
• Decide to use icons or numbers to display the amount of health remaining.
• Set how much damage a gameobject produces by changing the value in the inspector.
7 - Advanced Respawns:
• Respawns & checkpoints are linked to the life & continue managers.
• Allows the player to respawn at current checkpoint on death if lives are remaining.
• If no lives are remaining, give the player the option to use a continue to spawn at the current checkpoint.
• If no lives or continues remain, a different death menu will show, explaining that they must restart from the beginning of the level.
• You can decide to use/mix and match any feature mentioned above to suit your game.
8 - uGui Death Menu
• Re-designs itself depending on the amount of continues remaining.
• At death the player can choose to restart the level, or use a continue if no lives are remaining.
9 - uGui buttons added for easy testing
10 - You will learn some new skills, and it's fully commented for easy understanding and tweaking.
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