Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: qwejinxiaozhe on February 22, 2017, 09:00:08 PM

Title: Some questions about the way 2D moves
Post by: qwejinxiaozhe on February 22, 2017, 09:00:08 PM
hi,
First of all I want to say that my English is very poor~im Chinese.
I did a FSM on the 2d movement, just like the picture below.
(use"Get Axis""get position"and"float add"make it move)(http://pic.027cgb.cn/20170209/2017223282107764748.png)
I want the character movement to be very flexible, but I think my approach seems to be wrong, what better way to do this?I want this game to look like“Oboro Muramasa:The Demon Blade”(In fact, the current state of operation is not bad, but I think this approach may be too stupid, and in the direction of some mistakes)

and another problem(about jump):
(http://pic.027cgb.cn/20170209/2017223344946076822.png)
I made a jumping action, but jumped up and always hit the floor, I could not wear it and stood on the floor.Is there a better way to do it?
Title: Re: Some questions about the way 2D moves
Post by: djaydino on February 23, 2017, 12:55:36 AM
Hi,
On the User Tutorials Wiki Page (https://hutonggames.fogbugz.com/default.asp?W548) in the Tutorial Series section there are some 2d tutorials that might help you out :D