Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: craigz on March 26, 2017, 01:21:38 AM

Title: Major Slowdown via iTween FSMEvents / LogStringToConsole
Post by: craigz on March 26, 2017, 01:21:38 AM
Hiya!

Wanted to see if anyone had some experience with this before? It's been hard to pin point exactly WHAT statee/operation is causing this to happen in my project because of the N/A information.  But a 2342.12 ms lag is kind of crazy  ???

Close up of the culprit in the profiler
(http://i.imgur.com/dWcUlPv.png?1)

Extended
(http://i.imgur.com/973WoU1.png)

:D

-craigz
Title: Re: Major Slowdown via iTween FSMEvents / LogStringToConsole
Post by: HeathClose on March 26, 2017, 09:41:06 AM
in the playmaker preferences... see if this is checked... might be it?

(https://www.dropbox.com/s/pbwa5pizseuwxkk/Screenshot%202017-03-26%2008.39.14.png?dl=1)
Title: Re: Major Slowdown via iTween FSMEvents / LogStringToConsole
Post by: craigz on March 26, 2017, 05:50:12 PM
Just checked out the prefs, mines false also, so doesn't seem to be it :/

Grrr :)

-craigz
Title: Re: Major Slowdown via iTween FSMEvents / LogStringToConsole
Post by: jeanfabre on April 10, 2017, 02:18:50 AM
Hi,

 Something is odd indeed, that's 2 second lag...

 I would try with the default Unity layout and see if you get this too, and also do you get this when published?

Bye,

 Jean