Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: Nikolasio on March 29, 2017, 03:38:34 AM

Title: Photon 1.81 and Playmaker 1.8.3
Post by: Nikolasio on March 29, 2017, 03:38:34 AM
Hi,

I imported Photon 1.81 via the asset store and made my lobby via script and now I want to use Playmaker for my game itself.
So i imported the PUN package without Photon and in the wizard I get the message that Photon 1.81 and Playmaker 1.8.3 can cause compatibility issues.

How far do the compatibility issues go?

Is it safer to import the Playmaker package with PUN included?

Best regards
Nikola

Title: Re: Photon 1.81 and Playmaker 1.8.3
Post by: jeanfabre on March 29, 2017, 04:46:40 AM
Hi,

 you are fine, you can keep it as is, I am in the process of releasing an update on this.

on Unity 4, PUN is included, so yes it's safer, but on Unity5, you have to import pun yourself. I guess you are on Unity 5 right?

 Bye,

 Jean
Title: Re: Photon 1.81 and Playmaker 1.8.3
Post by: Nikolasio on March 29, 2017, 04:53:29 AM
Hi Jean,

Thx for the info. Yes I'm on Unity 5.5.

Cheers,
Nikola
Title: Re: Photon 1.81 and Playmaker 1.8.3
Post by: Nikolasio on March 29, 2017, 09:29:38 AM
Hi,

Just another question about mixing script  and playmaker with Photon.

I made the lobby with scripts and now I'm making the game with playmaker.

When I hit build&run the photon server works, so thats fine.

But in my scripts some parts stay highlighted (see screenshot), without getting errors in the console after saving (which is a bit weird).

Is there any reason?

Cheers,

Nikola


 

Title: Re: Photon 1.81 and Playmaker 1.8.3
Post by: Nikolasio on March 29, 2017, 10:07:39 AM
Hi,

A Restart solved the issue above.

Cheers,

Nikola
Title: Re: Photon 1.81 and Playmaker 1.8.3
Post by: jeanfabre on March 31, 2017, 01:57:28 AM
Hi,

Good, else, when you have conflicts between classes like that, indeed you have to resolve the case with creating aliases or fully define your class as you use them.

 Bye,

 Jean