Playmaker Forum
PlayMaker Help & Tips => VR Help => Topic started by: sebaslive on April 17, 2017, 05:09:18 PM
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I made a slew of scripts that I plan to release to the store but for my Oculus version of the steam playmaker toolkit, but I would like to see if anyone would like the package to test it before launching? I would like to see if it has all the actions necessary for your title.
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Yes please! Particularly if you have oculus touch OVRgetinput functions.
Where can I download it?
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Hey Mulbin!
Please send an email to Frametaleinfo(@)Gmail.com requesting the package. It includes get input, vibrations, position, velocity, boundary, acceleration, xbox controls and more. If you find anything missing, let me know!
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I'm interested if you're still looking for beta testers. :)
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Oculus Toolkit is launched! http://u3d.as/QT5
Thanks for all the testers involved!
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Oculus Toolkit is launched! http://u3d.as/QT5
Thanks for all the testers involved!
Hi, does this work for the Oculus S? Thanks.
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Not that this proves much but the Unity Input reference materials for Oculus don't make a distinction. I haven't heard of anyone needing to revise the inputs specifically for the Rift S.
https://docs.unity3d.com/Manual/OculusControllers.html (https://docs.unity3d.com/Manual/OculusControllers.html)
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Hey there. Sent you an email this morning. Having issues with tool you made.