Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Breadman on May 13, 2017, 11:21:11 PM
-
Hello!
Does anyone know a way to listen for Unity UI events with PlayMaker? For example, if the mouse is dragged off of a UI button, do X.
Previously, I'd just have the Unity UI button "set bool isActive" on a gameobject with my PlayMaker FSM on it, so the button basically activate a gameobject which operate all my PlayMaker actions as soon as it's active. But this time I'm looking for a little more control - I'd like to do different things based on how the player interacts with the UI button.
Has anyone tried this before? Thankful for any tips or ideas!
-
I found the answer already, oops!
Just add an "event trigger" component to the button object, and then you have options for "mouse exit", "mouse enter" etc!
-
Hi,
yes, this EventTrigger component is very useful, I am thinking of doing one like that dedicated to PlayMaker cause right now, it's a bit of a hack to plug PlayMaker with EventTrigger Component
Bye,
Jean