Playmaker Forum

Bug Reporting => PlayMaker Bug Reporting => Topic started by: jeanfabre on April 18, 2011, 02:54:37 AM

Title: lock doesn't work when unity starts playing [FIXED]
Post by: jeanfabre on April 18, 2011, 02:54:37 AM
Hi,

 If I press lock on an fsm ( where several fsm are present on the GO), then it still goes to another when I start playing, quite annoying to have to again select it, navigate to where you were etc etc.

 Bye,

 Jean
Title: Re: lock doesn't work when unity starts playing
Post by: Alex Chouls on April 18, 2011, 03:12:12 PM
I've tried to fix this bug a few times, but it's kind of tricky. Unity destroys and recreates all game objects and components on play mode change and I haven't found a reliable way to find the component you were editing again - right now I grab the first FSM component which seemed better than nothing until I find a better solution...
Title: Re: lock doesn't work when unity starts playing
Post by: jeanfabre on April 19, 2011, 03:06:59 AM
Hi Alex,

Ok, thanks for letting us know you are struggling, will be patient now :) kind of comfort me somehow, that I am not the only one scratching my head :)

 Bye,

 Jean
Title: Re: lock doesn't work when unity starts playing
Post by: Alex Chouls on May 22, 2011, 11:28:42 PM
This is fixed in the next update!
Title: Re: lock doesn't work when unity starts playing
Post by: jeanfabre on May 23, 2011, 05:09:19 AM
you rock! this is most annoying currently :)