Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: ymassuot on June 20, 2017, 03:23:04 PM

Title: Controlling precise rotation by applying torque
Post by: ymassuot on June 20, 2017, 03:23:04 PM
Dear friends

I wonder how to use playmaker and physics for controlling a rigid bodies's Euler angle by applying/adding torque? I searched the net, the solution is PID but I am not sure whether it is applicable with playmaker? I could easily control the rigid body by setting rotation node but it override physics and I got unrealistic results such as passing through other rigid bodies.... My project is a robotic arm with different actuators that each one controls one segment of the robotic arm.

Best
Title: Re: Controlling rotation by applying torque
Post by: MajorIdea on June 20, 2017, 03:30:37 PM
You have an Add Torque action that might be just what you need.
Title: Re: Controlling rotation by applying torque
Post by: ymassuot on June 20, 2017, 03:39:11 PM
Yes, I saw this action but it can not precisely control the rotation of the rigid body to a certain number.