Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: beowulfkaine on July 02, 2017, 07:36:59 PM
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Hey, everyone, I've been looking around and I'm not sure if I'm just looking for the wrong search topic or what, so sorry if its covered somewhere I missed it. Essentially I want to have my NPC running then when he gets hit with a collider have him turn into a ragdoll. Ideally, if it's possible to get the last frame of his animation and use that as the base of the ragdoll falling position.
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Hi,
RagDoll is very complex, and I strongly recommand using this:
https://www.assetstore.unity3d.com/en/#!/content/48977
Or other solutions, but at least something with a framework, otherwise it's going to be very difficult.
Bye,
Jean
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Puppet master is pretty pricey.
I made a tutorial for hit reaction pro, which also includes a general death rag doll function.
https://www.assetstore.unity3d.com/en/#!/content/46513
25$
Playmaker actions: https://github.com/dumbgamedev/hitmanager_playmaker
My tutorial didnt cover a collider per se, but it can be done without too much work I think.
Try the action "start rag doll".
Make sure not to import this asset into your project directly, as it will add new layers/tags for the demos.
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Hi,
Excellent, thanks tcmeric for all the work you do!
Bye,
Jean
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Ive added another tutorial and custom action. You can see/get it all here from my youtube channel.
In this short tutorial I show how to use this ragdoll manager with a physics based rigidbody collision. This action can be applied to any physics based rigidbody gameobject and when it collides with the ragdoll, it will automatically work.