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PlayMaker Help & Tips => PlayMaker Help => Topic started by: Ateam on July 14, 2017, 04:02:00 PM

Title: ecosystem not work in unity 2017[SOLVED]
Post by: Ateam on July 14, 2017, 04:02:00 PM
ecosystem does work in unity 2017
Title: Re: ecosystem not work in unity 2017
Post by: tcmeric on July 14, 2017, 11:39:09 PM
Hi Ateam. Can you expand on that? I test installed the ecosystem on 2017.1 and found it working. I did need to restart unity after installing the ecosystem. Is yours an update from 5.6/5.5 to 2017.1 ? Did you try and re-installing the ecosystem?

Any console errors?
Title: Re: ecosystem not work in unity 2017
Post by: wheretheidivides on July 15, 2017, 11:13:16 PM
I noticed the ecosystem not working in 2017.1.  No errors.  You launch the ecosystem and when you search for something, it finds 2 things:  jack and Sh_t.  So it looks like it is working but it never finds anything.
Title: Re: ecosystem not work in unity 2017
Post by: tcmeric on July 16, 2017, 12:04:47 AM
Ok, thanks for the heads up. We will look into it further and see what we can find.
Title: Re: ecosystem not work in unity 2017
Post by: jeanfabre on July 16, 2017, 03:22:22 PM
Hi,

 Yes, The Ecosystem doesn't work yet for 2017, I need to modify few core features because of some breaking changes in the WWW class of Unity between Unity 4-5 and Unity 2017.

I hope to have an update in about 10 days.

Bye,

 Jean
Title: Re: ecosystem not work in unity 2017
Post by: shadieb on July 16, 2017, 04:20:40 PM
I have owned Playmaker for a few years but have only recently got around to using/learning it properly. I installed it with the ecosystem on Unity 2017.1 a couple of days ago, and when doing a blank search it returned approx. 35 results for Unity 3 demos/templates and Unity 4 actions.
I thought it was strange and assumed it was something I had done wrong so thank you for clarifying the issue.

Looking forward to the fix so I can have a play :)
Title: Re: ecosystem not work in unity 2017
Post by: jeanfabre on July 21, 2017, 02:59:20 AM
Hi,

 The Ecosystem will only become supported in Unity 2017.2 as the fix for the bug that prevents the browser to function properly only made it in 2017.2 not in the current public release. The coming update of the PlayMaker ecosystem will work then on that release.

 Bye,

 Jean

Title: Re: ecosystem not work in unity 2017
Post by: jeanfabre on July 24, 2017, 08:05:17 AM
Hi,

 The update is up, and will work for 2017.2 and up ( it will not work for 2017.1)

 Bye,

 Jean
Title: Re: ecosystem not work in unity 2017[SOLVED]
Post by: Ofonna on July 25, 2017, 07:11:29 PM
wow this ecosystem unavailability is a little bit of a big issue, is there anything we can do to get those actions that were available on there? like gui proxy, unity show ads etc are all very important, unity 2017.2 doesn't come out until september so i'm a bit confused on what we are meant to do till then.

thanks
Title: Re: ecosystem not work in unity 2017[SOLVED]
Post by: djaydino on July 25, 2017, 07:47:51 PM
Hi,
There are a few ways yes,
You can look in github :
Unity 4 actions/samples/scripts (https://github.com/jeanfabre/PlayMakerCustomActions_U4/tree/master/Assets)
Unity 5 actions (https://github.com/PlayMakerEcosystem/PlayMakerCustomActions_U5/tree/master/Assets/PlayMaker%20Custom%20Actions)

Or install unity 2017.2 beta

Or rename your unity folder to (for example Unity2017.1)
in install an older version (unity 5.6.2 for example)
and make a project with Playmaker and Ecosystem.
after you got the actions you need copy them to your current project folder
Title: Re: ecosystem not work in unity 2017[SOLVED]
Post by: jeanfabre on July 26, 2017, 09:23:02 AM
Hi,

 yeah, just get 2017.2 beta :)

Bye,

 Jean
Title: Re: ecosystem not work in unity 2017[SOLVED]
Post by: shadieb on July 26, 2017, 01:08:34 PM
I upgraded to the latest Unity 2017.2 beta yesterday for the Eco System, but it played havoc with my current project.
TextMesh Pro objects disappeared, and I got lots of null reference errors.
I did try and fix the problems but was having no luck :( especially with Textmesh Pro as Unity kept unticking the TMP components for some reason?

Anyhow I thought  I would give the PM Eco system a go while it was installed and I still couldn't find anything other than the Unity3 and 4 demos/templates?
I did try and reimport PM and TMP but still had the same issues.

I totally gave up in the end and reverted back to 2017.1.
That was a lot of hours I will never get back LOL.
Just warning other users thinking of upgrading to the beta to tread carefully. It may just have been me though, and I would be happy to hear if any one gives it a go and it is a success for them.
Title: Re: ecosystem not work in unity 2017[SOLVED]
Post by: jeanfabre on July 26, 2017, 03:09:35 PM
Hi,

weird. it works here:

(http://i.imgur.com/IeYlxtg.png)

TextMesh and Ecosystem are unrelated, but I'd be interested to see what errors you get, can you paste some of them?

Like any Unity beta version ( or for that matter any upgrade), you should always back up, even test on a copy of your project if you are not using github or a cose repository system, and then once you validated that beta works ok, you can then proceed with your actual project.

 
Bye,

 Jean
Title: Re: ecosystem not work in unity 2017[SOLVED]
Post by: shadieb on July 26, 2017, 05:36:42 PM
Hi jean Thankfully, I did make backups before trying the Unity upgrade :)

Unfortunately I got a bit fed up so reverted back to 2017.1 so I don't have the exact errors it was producing.
I am going to probably hold out for 2017.2 official before trying again. Unless I start a new project first??

Thanks.
Title: Re: ecosystem not work in unity 2017[SOLVED]
Post by: jeanfabre on July 27, 2017, 06:03:54 AM
Hi,

 I just released a new version that does support 2017.1 :) thanks to Alex who gave me some directions to explore and it worked!

 so you should be fine now :) Let me know!

 Bye,

 Jean
Title: Re: ecosystem not work in unity 2017[SOLVED]
Post by: Bobyteal on July 27, 2017, 07:49:38 AM
The ecosystem doesn't give me errors, but it doesn't seem to compile the new custom actions selected to unity. I can't find them after importing them from the ecosystem manager.
I am the only one ? (using 2017.1 with latest update from ecosystem).

Edit: I get this error => https://imgur.com/a/BzQoy
Title: Re: ecosystem not work in unity 2017[SOLVED]
Post by: jeanfabre on July 27, 2017, 09:59:51 AM
Hi,

 what action exactly did you try to download?

 Bye,

 Jean
Title: Re: ecosystem not work in unity 2017[SOLVED]
Post by: Bobyteal on July 27, 2017, 10:55:48 AM
I tried to download thoses : http://imgur.com/a/yPEwO
They are green, yet they didn't compile, any idea ?
Thanks
Title: Re: ecosystem not work in unity 2017[SOLVED]
Post by: shadieb on July 27, 2017, 12:30:50 PM
Thanks Jean Eco System browser working well in 2017.1.

I am a bit of a PM newbie so going to ask should the Eco System have the TextMesh Pro actions as I couldn't find them on the browser?

I do have them already, but was just wondering?

Thanks.
Title: Re: ecosystem not work in unity 2017[SOLVED]
Post by: djaydino on July 27, 2017, 01:28:16 PM
Hi,
They are not yet on the Ecosystem yet.

But i will see if they can be added to the ecosystem.
Title: Re: ecosystem not work in unity 2017[SOLVED]
Post by: shadieb on July 27, 2017, 02:15:26 PM
Thanks djaydino much appreciated :)
Title: Re: ecosystem not work in unity 2017[SOLVED]
Post by: tcmeric on July 27, 2017, 02:31:38 PM
Hi. I created the actions and can put them on the ecosystem later. They need a few updates regarding tooltips, documentation and otherwise before that happens so they can conform the ecosystem best practices.
Title: Re: ecosystem not work in unity 2017[SOLVED]
Post by: shadieb on July 27, 2017, 02:50:03 PM
Thanks tcmeric will look forward to the updated actions :)
Title: Re: ecosystem not work in unity 2017[SOLVED]
Post by: Bobyteal on July 28, 2017, 04:11:51 AM
I have recreated a project from scratch, and I have still the same problem with the ecosystem  :(
Any solutions for this (https://imgur.com/a/BzQoy) ?
Title: Re: ecosystem not work in unity 2017[SOLVED]
Post by: jeanfabre on July 28, 2017, 06:14:15 AM
Hi,

 are you on windows or mac and what version of Unity and what version of the ecosystem do you have?

-have you installed PlayMaker?
- did you remove the beta features of the ecosystem?


 I don't have this here unfortunatly, So I need these infos above to try and repro.

 Bye,

 Jean
Title: Re: ecosystem not work in unity 2017[SOLVED]
Post by: Bobyteal on July 28, 2017, 07:06:25 AM
Okay, I am on Windows. Unity is version 2017.1.0f3 and ecosystem is 0.51.
Yes ofc playmaker is installed. How do you remove beta features from ecosystem ? Thanks
Title: Re: ecosystem not work in unity 2017[SOLVED]
Post by: djaydino on July 28, 2017, 07:47:27 AM
Hi,
in the Ecosystem window on the right side, click on settings.
There you can enable/disable beta Features :)
Title: Re: ecosystem not work in unity 2017[SOLVED]
Post by: Bobyteal on July 28, 2017, 08:19:58 AM
Still the same problem, I reinstalled unity, did a project from scratch, installed Playmaker from asset store, then installed ecosystem 0.51, beta feature on or off, he download the files as empty object ...
http://imgur.com/a/4dSkL

I don't know what to do anymore, this is super annoying.

I was using it prior to the version 2017.1.0f3 on this same computer without any problems. I am gonna try to install 2017.2 beta to see if it does something.

Edit : It works with 2017.2 beta but not 2017.1.0f3
Title: Re: ecosystem not work in unity 2017[SOLVED]
Post by: Alex Chouls on July 30, 2017, 06:30:37 PM
It looks like there's a bug in the 0.51 update to workaround the issue in 2017.1 (Unity shipped 2017.1 with a bug that broke the Ecosystem Browser. They fixed it in 2017.2 but haven't back ported the fix yet.).

I'm sure Jean will get a fix for this out soon.

In the meantime, you can find all the ecosystem actions on GitHub as described here:
https://hutonggames.fogbugz.com/default.asp?W1181

The ecosystem should still work fine in Unity 5.6 and Unity 2017.2. So you could also use one of those versions to browse the ecosystem, then transfer the files to your 2017.1 projects.

Sorry for the inconvenience, and thank you for your patience while we fix this! It's super annoying that Unity shipped 2017.1 with this known bug!
Title: Re: ecosystem not work in unity 2017[SOLVED]
Post by: jeanfabre on July 31, 2017, 02:19:24 AM
Hi,

 http://i.imgur.com/fvJ1PCF.png

It works for me here. So maybe there is an action that has an issue, which action exactly are you trying to load from the Ecosystem browser?

beta features can be removed here, if you have a constant error in the Unity console like:
 Cannot implicitly convert type `UnityEngine.WWW' to `HutongGames.PlayMaker.Ecosystem.Utils.WWW'


(http://i.imgur.com/4PKaInx.png)

Bye,

 Jean
Title: Re: ecosystem not work in unity 2017[SOLVED]
Post by: jeanfabre on August 02, 2017, 01:30:06 AM
Hi,

 ok, I have pushed a new version online ( 0.5.2), it seems to have fixed the downloading issue, I Can't test since I can't replicate, but Alex tested and it works now whereas it did not before.

 I also removed beta features for 2017.1 this should prevent awkward fixes.

 Let me know :)

 Bye,

 Jean
Title: Re: ecosystem not work in unity 2017[SOLVED]
Post by: wheretheidivides on August 02, 2017, 01:39:52 AM
Yep.  I just downloaded it and the ecosystem works.