Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: spektron on August 06, 2017, 04:29:47 PM
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Hello,
I've a state the broadcast a global event to all.
then i have 3 gameobjects with a listener state and that event as transition.
they have a get event properties action with 1 param.
only the 1 out of 3 get the value, not the others.
from the fsm log i see that the event is correctly received but not the value, it's 0 on the other 2.
insights?
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Hi,
What Values are you getting?
it is always better to use proper actions instead of get/set properties.
Are all global events triggered?
You can use breakpoints to test if an action is called
here are some tips for debugging :