Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: zhevas on August 30, 2017, 07:16:26 PM

Title: How to paint or create terrain trees/grass with playmaker?
Post by: zhevas on August 30, 2017, 07:16:26 PM
Hi guys, is there any way to paint or create terrain trees/grass with playmaker?

I mean, any action or anything that allows to paint grass or a tree at the players or any given location while playing (runtime)

something like this or anything similar/closest option
(http://i.imgur.com/A2fD1Qy.png)

Thanks guys!
Title: Re: How to paint or create terrain trees/grass with playmaker?
Post by: zhevas on August 31, 2017, 06:11:40 AM
anyone?
Title: Re: How to paint or create terrain trees/grass with playmaker?
Post by: zhevas on September 01, 2017, 06:47:32 PM
bump
Title: Re: How to paint or create terrain trees/grass with playmaker?
Post by: Ateam on September 01, 2017, 08:55:45 PM
wait ;) I have a idea
Title: Re: How to paint or create terrain trees/grass with playmaker?
Post by: Ateam on September 01, 2017, 09:09:14 PM
You means paint trees in realtime or generate trees in realtime?

something like this ?
https://media.giphy.com/media/xT9IgkIJPErLh1h2lW/giphy.gif
Title: Re: How to paint or create terrain trees/grass with playmaker?
Post by: zhevas on September 05, 2017, 05:44:12 AM
Thanks for the reply! I mean generating them, for example when I press a key generate a tree at the player position
Title: Re: How to paint or create terrain trees/grass with playmaker?
Post by: djaydino on September 05, 2017, 12:52:29 PM
Hi,
I saw a topic on this in unity :
http://answers.unity3d.com/questions/650308/how-do-i-interact-with-terrain-trees.html

and this :
http://the-game-designers-journey.blogspot.com/2014/05/createremove-unity-grass-at-runtime.html

it can be done in playmaker but it wont be easy to setup.
also this is very cpu intensive from what i have red.
Title: Re: How to paint or create terrain trees/grass with playmaker?
Post by: tcmeric on September 05, 2017, 01:21:09 PM
Maybe an easier solution is to make a bunch of tree prefabs and just place those. Less system intensive I would guess. That would be much easier in playmaker as well.