Playmaker Forum

Bug Reporting => PlayMaker Bug Reporting => Topic started by: Jos Yule on May 14, 2012, 02:07:51 PM

Title: [SOLVED] Duplicated Networking Actions? Start Server, Network Initialize Server
Post by: Jos Yule on May 14, 2012, 02:07:51 PM
https://hutonggames.fogbugz.com/default.asp?W792

and

https://hutonggames.fogbugz.com/default.asp?W806

These, even at the code level, are identical (minus a new line or two). It is confusing knowing which to use.

Perhaps remove the "Start Server", as "Network Initialize Server" seems to more closely match the naming convention of the rest of the Networking Actions.

Jos
Title: Re: Duplicated Networking Actions (?) - Start Server and Network Initialize Server
Post by: jeanfabre on May 14, 2012, 03:55:04 PM
Hi,

 Yes, StartServer is the one to use, The other one was from the early development.

Do you have this action in your project or is it just something you spotted on the online help?

Bye,

 Jean
Title: Re: Duplicated Networking Actions (?) - Start Server and Network Initialize Server
Post by: Jos Yule on May 16, 2012, 09:32:50 AM
I have both in my project.
Title: Re: Duplicated Networking Actions (?) - Start Server and Network Initialize Server
Post by: jeanfabre on May 17, 2012, 07:20:05 AM
Hi,

 Ok, I have removed the "network Initialize Server" one, because the samples do use the "start server",

So the next update should not have this redundant action in its asset anymore. As for existing installs, simply locate that script ( using the search, it's very quick), and delete it if you were not using it already, else you can keep using it, but you might run into issues if the "start server" gets some new features or else. So in case you were already using "network initialize server", I suggest you remove it from your State and use "start server" instead..

 Sorry for the mess... it went unnoticed, thanks for spotting this :)

 Bye,

 Jean
Title: Re: Duplicated Networking Actions (?) - Start Server and Network Initialize Server
Post by: Jos Yule on May 17, 2012, 10:16:33 AM
No problem. Thanks for the support!

j