Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: davenirline on May 15, 2012, 10:57:53 PM

Title: [SOLVED] Disable PlayMakerFSM.OnTriggerStay()
Post by: davenirline on May 15, 2012, 10:57:53 PM
It's the one causing the slowdown according to the profiler. Our game has many trigger colliders. How do I disable it?
Title: Re: Disable PlayMakerFSM.OnTriggerStay()
Post by: Alex Chouls on May 16, 2012, 01:23:03 PM
You can't right now, but I want to expose this in the next update. I'll send you an invite to the beta so you can help us test it!
Title: Re: Disable PlayMakerFSM.OnTriggerStay()
Post by: davenirline on May 16, 2012, 09:02:34 PM
Hi. Thanks. Got the invite. Is the topmost entry always the latest one?
Title: Re: Disable PlayMakerFSM.OnTriggerStay()
Post by: Alex Chouls on May 17, 2012, 11:34:22 PM
I'll be uploading 1.4.1 beta 1 shortly with options to enable/disable mouse, trigger, and collision events.

BTW are you profiling a standalone build? There is overhead in the editor...
Title: Re: Disable PlayMakerFSM.OnTriggerStay()
Post by: Alex Chouls on May 18, 2012, 07:50:54 PM
The 1.4.1 beta is up... curious to see if it addresses your issue...
Title: Re: Disable PlayMakerFSM.OnTriggerStay()
Post by: jeanfabre on May 19, 2012, 07:14:53 AM
Hi,

 For me it does, dramatically improved perfs. Profiler is much happier now :)

Bye,

 Jean
Title: Re: Disable PlayMakerFSM.OnTriggerStay()
Post by: Alex Chouls on May 20, 2012, 02:42:15 AM
Great!  ;D