Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: mutoit on November 24, 2017, 08:24:47 PM
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hello anyone can help me to understand how to do this ?
the thing is in certain distance, detect this tree ,delete, and make another gameobject for farm, for example.
Thanks
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You can get distance and compare float every frame, or use conditional expression. When it gets under the threshold, get the tree position, destroy it, and create farm using the tree position.
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could u explain a bit more ? i dont understand how/why i can use floats ,if i want to destroy gameobjects,,,,
Thz
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Hello someone making a " farming " game, wood etc, can help me plz