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PlayMaker Updates & Downloads => Share New Actions => Topic started by: jeanfabre on December 04, 2017, 12:54:27 AM

Title: Unity 2017 Vuforia Support [November 2018]
Post by: jeanfabre on December 04, 2017, 12:54:27 AM
Hi Everyone,

Vuforia support (https://twitter.com/JeanAtPlayMaker/status/935031023599005698) is now provided as a build in Module in Unity 2017.2 and the vuforia api changed a bit, so there is now a dedicated github repository and a specific entry on the Ecosystem for this. The Unity 5 entry will stay for a while, but will likely be deprecated soon ( no appearing in the ecosystem, yet still available as a regular download link).

(https://pbs.twimg.com/media/DPnk5O1XcAEpeAa.jpg)

(https://pbs.twimg.com/media/DPnlrMvWsAEFoGK.jpg)


 Not much changed in terms of features. I have few todos pending, and I want to recreate the Vuforia samples in Playmaker which will happen soon they will also be distributed on the Ecosystem.

 Bye,

 Jean
Title: Re: Unity 2017 Vuforia Support [November 2018]
Post by: jeanfabre on November 01, 2018, 03:34:21 AM
Hi,

 Ok, so I just updated the vuforia support package, with a better handling of the multiple version of vuforia starting from 2017 to 2018 on wards.

This will fix the problem where some actions where throwing errors.

the 2017 version works for 2018 as well.

 if you still have issues, let me know :)

Bye,

 Jean
 
Title: Re: Unity 2017 Vuforia Support [November 2018]
Post by: t4d on November 21, 2018, 01:01:42 AM
I'm getting this error when i added the Vuforia 2017 ?

Assets/PlayMaker Vuforia/Actions/VuforiaSetPersistExtendedTracking.cs(29,13): error CS1061: Type `Vuforia.ObjectTracker' does not contain a definition for `PersistExtendedTracking' and no extension method `PersistExtendedTracking' of type `Vuforia.ObjectTracker' could be found. Are you missing an assembly reference?


any way to get it working ?
Title: Re: Unity 2017 Vuforia Support [November 2018]
Post by: jeanfabre on November 21, 2018, 11:07:40 PM
Hi,

 simply delete the offending action, it's obsolete.

 what Unity version are you using?

Bye,

 Jean