Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: nFighter on December 20, 2017, 10:57:34 PM
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I hate to be the person who necromancing the old stuff, but did anyone use this MegaFiers actions from 2014?
https://github.com/jeanfabre/PlayMaker-Mega-Fiers/tree/master/Assets/PlayMaker%20Custom%20Actions/Mega-Fiers
It has two actions for morphing, Megafiers Set Morph Percent By Name and Megafiers Set Morph Percent By Index. The Index one works as expected but the Name - disregard the name and just use first available shape from the MegaMorph script. Am I the only one having this issue?
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Hi,
I'll check this out and adjust. I won't have time right now, can you ping me on monday?
Bye,
Jean
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Sure! Thanks for your attention! ;D
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I'll check this out and adjust. I won't have time right now, can you ping me on monday?
Hey! Just a kindly reminder ::)
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I tried to fix it myself, but failed and broke everything. Need someone with more gentle hands ;D
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Hi,
yes, sorry, I need to get to this and do this update
I'll try to allocate time tomorrow morning.
Bye,
Jean
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Hi,
Ok, Odd, it all works fine, Can you tell me exactly what's not working? It's likely that you don't reference the name properly ( maybe a trailing space or some typo).
To test this, copy paste from the modifier component directly and test on a dedicated scene with just the morph and a simple fsm with manual control.
Let me know how it goes. Else can you send me that test scene with your morph, maybe it's special and I don't have the same type of rig ( unlikely, but you never know)
Bye,
Jean
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That's what I made from the very beginning. I made a clean project with playmaker and megafires only, and a simple scene with one object and two morph targets.
When I use Set Morph Percent By index with 0 or 1 - it can reach both morps.
When I use Set Morph Percent By Name it does not care about name I use and change only the first morph in order.
And i'm 100% sure that I'm using correct names, because when you use a wrong name (name that does not exist) - it do nothing. But If the name exist - it change the morph with index 0.
Here is my project, if you willing to check. Thanks a lot for your effort.
https://drive.google.com/file/d/1HjvTOjUAYrdogN00ZmMQMNCITHphfcty/view?usp=sharing
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Hi,
Good catch, it was really wrong actually :)
You can redownload them actions here : https://github.com/jeanfabre/PlayMaker-Mega-Fiers/tree/master/Packages
Let me know if it works better.
Bye,
Jean
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Yes!!! It works!!! So great, thank you a lot! ;D ;D ;D