Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: kavery on December 29, 2017, 11:36:06 AM

Title: Slow performance editing FSMs (seeking known setting to improve)
Post by: kavery on December 29, 2017, 11:36:06 AM
I moved my project to a new computer (a faster cpu) but it's painfully slow opening fsms and gaining editing control. I remember changing a setting once that made this almost instant. It analyzes less. ie I'm now getting all these red flag warnings in my states (prefabs shouldn't reference...) but they aren't really valid. I don't need the extra analysis.

Been poking around for a while but cannot remember for the life of me.
Title: Re: Slow performance editing FSMs (seeking known setting to improve)
Post by: Fat Pug Studio on December 30, 2017, 01:40:23 PM
Is it happening on runtime or always? Are you forwarding log to unity log?
Title: Re: Slow performance editing FSMs (seeking known setting to improve)
Post by: Alex Chouls on December 30, 2017, 05:19:17 PM
You could turn off real-time error checking (or at least the errors you're not interested in):
https://hutonggames.fogbugz.com/f/page?W117