Playmaker Forum

PlayMaker Feedback => Feature Requests => Topic started by: Murcho on April 21, 2011, 09:49:19 PM

Title: Vector3 Variable Handles
Post by: Murcho on April 21, 2011, 09:49:19 PM
I find myself using the Vector3 variables inside an FSM to setup "way points" for various things, eg. next place for a camera to animate to, next Euler rotation for said camera, etc. 

Rather than trying to copy out the individual values from objects as I place them around the scene, or drop a whole bunch of empty GameObjects in the scene to use as markers, it would be really handy to be able to just have a toggle on the Vector3 variable rollout (like the Inspector Toggle) that placed a movement handle into the scene.  That would allow us to position these Vector3 variables with a lot less hassle.  Possibly also the ability to toggle it to a rotation handle as well would be handy.
Title: Re: Vector3 Variable Handles
Post by: Alex Chouls on April 25, 2011, 03:32:40 PM
This would be great. Been thinking about some way to do this with attributes - so you could just tag fields that you wanted gizmos for...