Playmaker Forum

PlayMaker Feedback => Action Requests => Topic started by: shinodan on June 22, 2012, 12:44:15 PM

Title: Ragepixel animation
Post by: shinodan on June 22, 2012, 12:44:15 PM
It would be really cool if there was an action for playing ragepixel animations, how easily could that be achived? where would i start if i wanted to do it myself (although hopefully not)

Similar to the "play animation" action.

If anyone would be so kind :D lol

Edit: Ragpixel has an api with funtions like play animation already, no idea how to turn that into a playmaker action though.
Title: Re: Ragepixel animation
Post by: jeanfabre on June 23, 2012, 04:04:55 PM
Hi,

 Hopefully, next week, you'll have everything you need.

bye,

 Jean
Title: Re: Ragepixel animation
Post by: ManzanitaPR on June 24, 2012, 02:16:30 AM
Im on the same boat here, not sure how to make play maker work with rage pixel
Title: Re: Ragepixel animation
Post by: shinodan on June 24, 2012, 03:27:24 AM
ill help you when the awesome jean makes actions for it! :)
Title: Re: Ragepixel animation
Post by: elvis75k on June 25, 2012, 11:13:24 AM
thanks jean! looking forward..
Title: Re: Ragepixel animation
Post by: shinodan on July 02, 2012, 03:06:19 AM
Any news on the actions?
Title: Re: Ragepixel animation
Post by: jeanfabre on July 02, 2012, 03:32:37 AM
Hi,

 sorry running behind... too much deadlines  currently, while getting ready to travel to france. So, currently catching up on the pending forum questions, will push the touch.input package anytime soon, the doc is already online, but wanted to double check everything once more before uploading:
https://hutonggames.fogbugz.com/default.asp?W961 (https://hutonggames.fogbugz.com/default.asp?W961)

And then I'll be able to tackle ragePixel. In general, don't hesitate to get back to me on anything that I might have forgotten the last few days or weeks or months...  ;D

 Bye,

 Jean
Title: Re: Ragepixel animation
Post by: shinodan on July 18, 2012, 03:32:45 PM
Bump!  ;D
Title: Re: Ragepixel animation
Post by: ManzanitaPR on July 18, 2012, 06:08:55 PM
Nothing yet? :'(
Title: Re: Ragepixel animation
Post by: jeanfabre on July 19, 2012, 02:40:03 AM
I am afraid not :) Input touches is still cooking, I might end up scrapping the multi finger option to release sooner actually.

bye,

 Jean
Title: Re: Ragepixel animation
Post by: shinodan on July 21, 2012, 12:41:29 PM
So so desperate for even just ragepixel play animation action. spent all last night trying to figure it out, im just too dumb to code :(
Title: Re: Ragepixel animation
Post by: brendang on July 22, 2012, 10:47:32 AM
There must be a way to subdivide and replicate Jean Fabre...  One is simply not enough.  ;D

I do hope he realizes how incredibly important and appreciated his actions (sorry for the pun), and guidance have been in the community.  Thanks Jean!
Title: Re: Ragepixel animation
Post by: jeanfabre on July 22, 2012, 12:23:26 PM
Thanks guys :)

 It's true that I am slightly overloaded, I'll see if I can do some simple actions for ragepixel for you to have a base to start expanding on meanwhile.

bye,

 Jean
Title: Re: Ragepixel animation
Post by: jeanfabre on July 23, 2012, 11:21:10 AM
Hi,

 ok, made that tutorial available from ragepixel website all in playmaker. You can download the package attached to this post.

 There is only two actions, playNamedAnimation and SetHorizonalFlip. Feel free to study how the ragepixel api is ported as playmaker action and build other ones. Obviously, the SetVerticalFlip would be an easy one.

 you'll need the ragePixel package: http://ragepixel.com/download/ (http://ragepixel.com/download/)

You'll need the tutorial package: http://ragepixel.com/tutorial1 (http://ragepixel.com/tutorial1)

and you'll need playmaker... :)

 There will be only one FSM, so this will be simple for you to pick.

Any questions or issues, let me know.

 bye,

 Jean
Title: Re: Ragepixel animation
Post by: Lane on July 23, 2012, 11:44:02 AM
jeanfabre for president.
Title: Re: Ragepixel animation
Post by: shinodan on July 23, 2012, 12:50:56 PM
Jean i love you.  :-*
Title: Re: Ragepixel animation
Post by: ManzanitaPR on August 10, 2012, 08:51:28 PM
This is awesome (it is amazing, actually lol), but how exactl do i control my actual spites? ie. if i wanna make otate, move fom one direction to tthe oher, follow something, etc.? I still can't figure that ou. I opted from changing my workflow b using illustrato instea f rage pixel, but damn...
Title: Re: Ragepixel animation
Post by: shinodan on August 11, 2012, 05:26:53 PM
Is there not a change horizontal axis action?
Title: Re: Ragepixel animation
Post by: jeanfabre on August 13, 2012, 03:18:58 AM
Hi,

@ shinodan:

I did that hoirzontal axis change action: it's called  RagePixelSetHorizontalFlip
Or do you actually want to verticaly flip it? Else I might not understand your question... :)

@ ManzanitaPR:
ragpixel sprites are regular gameObjects, so you simply move, animate and control them like you would do with anything else in the scene.

bye,

 Jean