Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: miguelfanclub on February 22, 2018, 10:10:22 AM
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I have updated my project from 2017.1 to 2017.3. Also from playmaker1.8.7 to 1.8.9. Everything works well but now, a collider i was using for trigger events is no longer moving, either using set position or itween add actions.
Once i remove the rigid body component, it works.
So im not sure if its due unity or playmeker
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Sorry i cant be more help to your specific problem but ive also had issue with rigid bodies and itween, for me it was an " add force then an itween rotate add which wouldn't work for me. Tested in isolation they both work fine, I'm thinking it might be a bug.
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Hi,
Rigidbody can not always be moved using transform position and rotation.
For this, you should use forces and torque, and if you need to reached a very precise position or rotation, you should use the dedicated custom actions for this, available on the ecosystem
SetRigidBodyPosition
SetRigidBodyRotation
RigidBodyMovePosition
RigidBodyMoveRotation
Bye,
Jean
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Didnt know wbout that! Ill try it. Thanks!