Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: cleave on March 16, 2018, 12:19:39 PM
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How the animator back to Idle when the nav mesh is arrived position, double state machine(Playmaker and animator) work together really make me messed up.Any one help? Thanks a lot.
(http://xxxxxxx.png)
The character keep walking after it arrived position, if I join animator bool = false at the beginning of GetMouseButtonDown state, the animator will not work at all.
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Animator play > state name idle.
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The character keep walking after it arrived position, if I join animator bool = false at the beginning of GetMouseButtonDown state, the animator will not work at all.