Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Micah on March 19, 2018, 10:04:21 PM
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I have been wondering if there is an "if" function for when the character is idle. (I can't use the animator, so that won't be a solution). So if the charactercontroller is not moving then x = y. Something like that? Kind of like there is an "IF" function for grounded.
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Hi,
yes, check the GameObjecr speed and compare it to less than 0.1, which means it's staying in place.
Bye,
Jean
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What is the name on the action that does this?
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Hi.
I think you are looking for "Float Compare" :)
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hmmm. I'm not sure. What I am using is Vector3 so how would the float relate to it?
I also coded the movement. I didn't use controller simple move.
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Hi.
You need to use "Get Speed" , check every frame.
Then use "Float Compare" and also check ever frame.
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Thanks! In the end I used "Get Game Object Speed" from the ecosystem and float compare.
It has worked perfectly.