Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Gav (HeyBud) on March 24, 2018, 03:49:08 PM
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In a lot of games when you hit an enemy or are hit, it holds the screen for a few frames. What's the best practice of this in playmaker.
Should I use Scale time to 0 with a Wait action of like 0.2 or something?
Or is there a better way to freeze the screen shortly?
Thanks
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Hi, this will probably be the easiest way.
Else you would need to pause animations, constrain movement or set as kinematic and maybe "pause" certain fsms when needed
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Good point I could tweak the animations too. Thanks