Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: CuriousRodeo on April 03, 2018, 11:34:46 AM
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Hi,
I'm making a top down 2.5d physics based game. The player uses thrust to move and change direction ala Asteroids.
I am wanting to make an indicator that shows what direction the playership is moving despite it's facing. Specifically I need help with the math, and how to set up an FSM on my arrow gameobject.
Thank you for any help.
Chris
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Hi,
You use the custom action GetGameObjectSpeed ( from the ecosystem) getting the speed as a vector3, then you normalize that vector to get the direction of movement as a unit vector, then you can multiply it by a length giving you the size of your indicator.
Bye,
Jean