Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: MAX_POWER on April 09, 2018, 08:55:12 AM

Title: Ragdolls and pausing with TimeScale
Post by: MAX_POWER on April 09, 2018, 08:55:12 AM
So I'm trying to use Scale Time 0 to set pause. After unpausing and setting timescale back to 1 the ragdolls fly all around the place.

I've tried setting Adjust fixed delta time on and off and disabling gravity but no help.

Does anyone know how to fix it? Thanks.
Title: Re: Ragdolls and pausing with TimeScale
Post by: djaydino on April 09, 2018, 06:16:22 PM
Hi.
I tried looking on the unity forums, but i could not find much.
But maybe they can still help :

https://answers.unity.com/questions/36509/if-timescale-is-lowered-how-can-i-aviod-to-get-the.html

https://answers.unity.com/questions/919020/ragdolls-updated-to-unity5-all-crazy.html

https://docs.unity3d.com/Manual/RagdollStability.html
Title: Re: Ragdolls and pausing with TimeScale
Post by: MAX_POWER on April 10, 2018, 12:06:55 AM
Those were pretty much what I found as well. I tried enabling projection from joints but it didn't help either. Is there an action other than the bool in scale time to set Time.fixedDeltaTime manually in playmaker? Couldn't find one.
Title: Re: Ragdolls and pausing with TimeScale
Post by: djaydino on April 10, 2018, 05:39:52 PM
Hi,
If you check the Set Time.fixedDeltaTime it does what it what in the answer on this post :
https://answers.unity.com/questions/36509/if-timescale-is-lowered-how-can-i-aviod-to-get-the.html

So if you would have a separate action to set the Time.fixedDeltaTime it would have the same result.

Maybe try asking on the Game Dev League (https://discord.gg/hXS9Mmn) Channel on discord
Title: Re: Ragdolls and pausing with TimeScale
Post by: MAX_POWER on April 10, 2018, 11:44:56 PM
Okay thanks.