Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: mn6000 on April 11, 2018, 02:44:55 PM
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I have a state which I'd like to run when the parent game object of the fsm runs it's OnDestroy event. I'm not sure exactly how to do this without having the monobehaviour fire the event directly to the fsm. Is there a way to add an fsm to listen to the event?
Thank you.
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Please check this thread:
http://hutonggames.com/playmakerforum/index.php?topic=18610
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Hi
Alex i think you pasted the wrong thread (its sends back to this thread :) )
Maybe you wanted to refer to this thread? :
http://hutonggames.com/playmakerforum/index.php?topic=18636.msg80887#msg80887