Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: mn6000 on April 11, 2018, 02:44:55 PM

Title: Can a playmaker state listen for a Monobehavior event like OnDestroy?
Post by: mn6000 on April 11, 2018, 02:44:55 PM
I have a state which I'd like to run when the parent game object of the fsm runs it's OnDestroy event. I'm not sure exactly how to do this without having the monobehaviour fire the event directly to the fsm. Is there a way to add an fsm to listen to the event?

Thank you.
Title: Re: Can a playmaker state listen for a Monobehavior event like OnDestroy?
Post by: Alex Chouls on April 15, 2018, 05:54:50 PM
Please check this thread:
http://hutonggames.com/playmakerforum/index.php?topic=18610
Title: Re: Can a playmaker state listen for a Monobehavior event like OnDestroy?
Post by: djaydino on April 17, 2018, 03:50:15 AM
Hi

Alex i think you pasted the wrong thread (its sends back to this thread :) )

Maybe you wanted to refer to this thread? :
http://hutonggames.com/playmakerforum/index.php?topic=18636.msg80887#msg80887