Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: 18LSC on April 14, 2018, 08:56:49 AM
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I tend to use undo and redo in unity a fair amount, sometimes for quite long strings of actions.
But I found if an object with an FSM is selected during an undo or redo progress, it stops dead and all undo states are gone for good :/
eg: I select 10 objects in succession, I can ctrl z / y back and forth through all 10, but if I put an object with FSM at object 5 for example, it will stop on 5 and deleteall undo states.. I dunno why it does this.
is this just me? is there a way to avoid this? ???
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Hi,
I do not know why, but i had some issues with that too before.
Now i usually save multiple scenes while doing things and when i need to revert something, i load one of the previous scenes.
And more recently i tend to just drop in an older scene in the current scene and then copy paste the states/actions.
Same for prefabs, but i tend to minimize prefabs.
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Hi,
I do not know why, but i had some issues with that too before.
Now i usually save multiple scenes while doing things and when i need to revert something, i load one of the previous scenes.
And more recently i tend to just drop in an older scene in the current scene and then copy paste the states/actions.
Same for prefabs, but i tend to minimize prefabs.
Yeah it is really odd :| I work around it as best I can too
I would love something similar in Unity that Photoshop has, the history snapshot, so you can take a snapshot of the current state of everything, play around with stuff, then load the previous snapshot back and forth for comparison etc, or even simply a history tab like PS that shows each step that can be selected.
I'm not aware of any add ons for unity like that, but I'd love one
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Hi,
Maybe this could be usefull for you :
https://assetstore.unity.com/packages/tools/utilities/autosave-scene-90091
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Hi,
Maybe this could be usefull for you :
https://assetstore.unity.com/packages/tools/utilities/autosave-scene-90091
Interesting, sorta similar, thanks for the link