Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: OddButAwesome on May 03, 2018, 08:04:39 PM
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Hi all,
Wanting to make a multiplayer shooter and am wondering the best way to go about the networking aspects.
Ideally it would be mobile based but as I understand it being realistic I am looking at max 8-16 players in a level at one time (small-ish Quake level). Please correct me if any of what I say is not true. I would like to make 32+ players but everything I have read points to lots of lag.
- Do I need a service such as Photon for mobile multiplayer? i.e. are there PM actions that can send p2p game info without an intermediate?
- If I decided to make the game for desktop PC instead of mobile, in order to raise the number of players supported would I still need Photon or are there other services (using Playmaker) or ways of going about it.
- Given the small number of players is peer to peer better or should a server be involved?
EDIT: Also no need for player accounts as every game everyone starts the same.
Thank you for your time to read this and appreciate any advice.
Peace
JG