Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: PsYcHoSiD on May 04, 2018, 11:10:16 AM
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So let’s say I have a multiplayer game (Coop). And I have in the back ground an array of 10 random objectives (quests). Is it possible that when 3 people all log into the level, to assign them one of those quests (presuming you already have the gameplay setup somewhere in the level). As a really simple example, let’s say one quest was just “open a door”, but the trigger wasn’t active until the quest was assigned (if at all). Is this kind of gameplay too complex and should be done in code instead? I’ve had a hard time trying to find “assigning quests” tutorials, specifically in multiplayer.
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Seems smple enough to do in general, so shouldnt be too hard to do online.
I mean in single player you could set up an FSM that acts like your quest manager. In there setup the states that each of the 3 quests would need and then make the start state go into the first state of each of the quest's states based on a random int.
Anyway my explanation is way more complex than it actually is haha.
But basically it seems simple to assign quests and if/once you understand enough photon networking and playmaker to make a multilayer game using playmaker, then the networking bit of assigning quests should be easy enough for you.
Good luck with it!