Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Marc Saubion on May 18, 2018, 11:46:22 AM
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Hi. :)
I'm working on a multiplayer game prototype. I'm new to it and need some help so I don't loose time on bad solutions.
Right now I've been testing Photon and Unity's networking system. Is any on these better and easier with Plamaker?
Reading the documentation I find on the Playmaker Networking (https://hutonggames.fogbugz.com/default.asp?W852) page: NOTE: Unity has a new Networking system that we will support soon! This document describes working with the legacy networking system.
The message is from 2015 and still there so I'm confused. Is the last Unity's networking system working and playmaker up to date with it?
Thanks.
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Hi.
unity's network system is still far away from being good.
So photon would be the way to go for now.
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Completely agree with djaydino. PUN is great—even a newbie like me was able to get MP working seamlessly. :)
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Hi,
yes, I would also strongly recommend Photon, and I am working with them to maintain a proper port of Photon to PlayMaker, so this is a good guarantee that Photon and PlayMaker will work together well for long term.
uNet isn't going anywhere unfortunatly.
Bye,
Jean
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Thanks a lot guys. I'd do with PUN. :)