Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: miguelfanclub on May 22, 2018, 03:18:28 PM
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I autosolved this before finishing the post. Still I post it in case someone ran into same problem.
So using the "EnableTextmeshProFontAsset" to set a font will not work unless the font is set to none first.
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I guess it was too fast. Didnt see it just change the font to LiberationSans, but not to the one I had set.
Any help?
(removing the SOLVED)
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So make sure you select the "EnableTextmeshProUGUIFontAsset"
Then it works.
Solved!
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Hi TMP action author here. Glad that you got it working and shared your solution. Thank you!