Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Ateam on June 01, 2018, 01:04:25 AM
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Playmaker 1.9 don't have variable network sync? or is just a error?
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Hi,
it does, but it's been deprecated by Unity and now is offered as an option. To enable this,
- go the welcome screen window,
- go to Addons
- click on enable legacy networking.
- don't import the package of legacy actions if you don't need them, the sync check box will be there now
we have a little quirk on the addon manager, where it will throw an error:
simply open the script and replace line 54 with
PlayMakerDefines.RemoveScriptingDefineSymbolFromAllTargets("PLAYMAKER_LEGACY_NETWORK");
Bye
Jean
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Line 155*
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Hi,
yes sorry... I made a patch for those who don't want to mess with script editing. ( attached to this post)
Bye,
Jean
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Hi, I have the same issue. followed the instruction and got some errors of playmaker
there is not line to replace at 155.. also after commenting some of the scripts, I got rid of the errors, ticked the network sync on my val, but getting this error on run:
The observed monobehaviour (MotusMan_v2(Clone)) of this PhotonView does not implement OnPhotonSerializeView()!
I am using Unity 2018.4 and photon classic. please help!
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Hi,
I think this has been fixed now, you should only import the network addon package from the playmaker welcome screen to get the variable network interface features.
Bye,
Jean