Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: Mupp on June 20, 2018, 10:49:45 AM
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I want a FSM to start and run an other FSM, but if that FSM is already running I want nothing to happen.
How can I do this?
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check if the fsm is active
true - send to empty state
false - activate chosen FSM
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Thanks, but there is no such action by default. Found one on Eco though.
Will an already active FSM reset or do something bad if you activate it?
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it shouldn't. if its already activated, and inside a state, activating the object that holds the fsm shouldn't affect anything, but I haven't tried it.
but you can. half the fun of playmaker is trying stuff just to see if it breaks.
back up and give it a shot
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Right, thanks.