Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: PollitronicDev on June 21, 2018, 08:17:07 AM

Title: Reserved names for states?
Post by: PollitronicDev on June 21, 2018, 08:17:07 AM
    Hello there!

    After fiddling a bit with Playmaker, by total chance I discovered there are State names that have special significance.

    The ones I discovered are 'Start', 'Awake' and 'Fall'. If my FSMs contained any state with those names, the FSM would ignore the entry point I set and would start by them instead. This is dangerous for me as there might be other states with hidden meaning of which I'm not aware and could be altering my FSM's behaviour.

    Is this feature documented somewhere? If so, would you be so kind as to point me to it?

    Thanks in advance!
    Regards!
Title: Re: Reserved names for states?
Post by: Alex Chouls on June 21, 2018, 01:16:17 PM
Hi, there are no special state names. Not sure why you're seeing that behavior - I just tried here and was not able to repro. Are you using any global transitions, Goto State actions, custom actions, scripts that could be causing those state transitions...?
Title: Re: Reserved names for states?
Post by: djaydino on June 21, 2018, 06:21:24 PM
Hi.
As far as i know the only limitation is that you can not use duplicate names in the same fsm.