Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: SeanC on July 11, 2012, 04:50:17 PM

Title: Ignore Collision? [SOLVED]
Post by: SeanC on July 11, 2012, 04:50:17 PM
Is there a way to make a character controller ignore collisions? For example, I've built a debug setup where, when playing the game, you can hit a button and start flying your character all around the level (helpful to check a lot of things in game that you cant just traverse to). I would like to set it up so when i enter this debug mode my character will ignore all collision, making it easier to zip through the environment.

I know Unity Pro has some kind of collision layer system, but I was wondering if there are any kind of solutions for the free version.

I know this question is a bit outside the scope of Playmaker, but obviously the next step would be to find an action that lets me tie into this.

Thanks all,
Sean
Title: Re: Ignore Collision?
Post by: tofusoup on January 23, 2013, 11:42:10 PM
Go to Edit > Project Settings > Physics
Ensure that the checkbox in the Layer Collision Matrix

Ha...old question, but I just had to figure it out so maybe someone else might need this info.
Title: Re: Ignore Collision?
Post by: thefooljoss on April 18, 2013, 08:36:43 AM
Thanks! It was useful. I just used it :)