Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: SeanC on July 11, 2012, 04:50:17 PM
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Is there a way to make a character controller ignore collisions? For example, I've built a debug setup where, when playing the game, you can hit a button and start flying your character all around the level (helpful to check a lot of things in game that you cant just traverse to). I would like to set it up so when i enter this debug mode my character will ignore all collision, making it easier to zip through the environment.
I know Unity Pro has some kind of collision layer system, but I was wondering if there are any kind of solutions for the free version.
I know this question is a bit outside the scope of Playmaker, but obviously the next step would be to find an action that lets me tie into this.
Thanks all,
Sean
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Go to Edit > Project Settings > Physics
Ensure that the checkbox in the Layer Collision Matrix
Ha...old question, but I just had to figure it out so maybe someone else might need this info.
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Thanks! It was useful. I just used it :)