Playmaker Forum

PlayMaker Help & Tips => PlayMaker Help => Topic started by: miguelfanclub on August 17, 2018, 09:05:02 AM

Title: Gamepad as mouse imput
Post by: miguelfanclub on August 17, 2018, 09:05:02 AM
Im able to control and map my gamepad with playmaker (using rewired)

For first iteration, I want to navigate in the menus (inventory) in easy way for now and that would be just moving the mouse with the pad.

My question is, all the ui is waiting for mouse actions (mouse overs, mouse clicks etc ) via global system events. I could map my own custom pointer with pad, but then, all those system global events related to mouse will stop working.

How should I do this?
Title: Re: Gamepad as mouse imput
Post by: miguelfanclub on August 24, 2018, 07:10:38 PM
bump
Title: Re: Gamepad as mouse imput
Post by: djaydino on August 25, 2018, 01:44:45 PM
Hi.
You could use the asset 'Cursor Control (https://assetstore.unity.com/packages/tools/input-management/cursor-control-66097)'

I made some actions for this a while ago, i will look them up when i get home.